Ox Inventory
if plyState.turfByPass == true then goto skipCheck end
if usingItem or invBusy == true or IsPedCuffed(playerPed) then
DisablePlayerFiring(playerId, true)
end
::skipCheck::Last updated
if plyState.turfByPass == true then goto skipCheck end
if usingItem or invBusy == true or IsPedCuffed(playerPed) then
DisablePlayerFiring(playerId, true)
end
::skipCheck::Last updated