# Server

### isCuffed <a href="#iscuffed" id="iscuffed"></a>

***

```lua
exports['uniq_gang']:isCuffed(playerId)
```

* playerId: `number`

### doesGangExist

***

```lua
exports['uniq_gang']:doesGangExist(gangName)
```

* gangName: `string`

### isGang

***

```lua
exports['uniq_gang']:isGang(playerId)
```

* playerId: `number`

### getGangLevel

***

```lua
exports['uniq_gang']:getGangLevel(gangName)
```

* gangName: `string`

### getGangMoney

***

```lua
exports['uniq_gang']:getGangMoney(gangName)
```

* gangName: `string`

#### AddGangMoney

***

```lua
exports['uniq_gang']:AddGangMoney(gangName, amount)
```

* gangName: `string`
* amount: `number`

#### RemoveGangMoney

***

```lua
exports['uniq_gang']:RemoveGangMoney(gangName, amount)
```

* gangName: `string`
* amount: `number`

#### SetGangMoney

***

```lua
exports['uniq_gang']:SetGangMoney(gangName, amount)
```

* gangName: `string`
* amount: `number`

#### SetGangLevel

***

```lua
exports['uniq_gang']:SetGangLevel(gangName, level)
```

* gangName: `string`
* level: `number`
