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Config = {
Locale = 'en',
Testing = false, -- will add some values in inputs when creating turf
commands = {
creator = {
name = 'createturf',
help = 'Command that allows you to create turf',
restricted = 'group.admin', -- grop that will have acces to command
},
delete = {
name = 'deleteturf',
help = 'Command that allows you to delete turf',
restricted = 'group.admin',
},
adddays = {
name = 'adddays',
help = 'Command that allows you to add new days for capturing'
},
removeDays = {
name = 'removedays',
help = 'Command that allows you to remove capturable days',
restricted = 'group.admin',
},
editHours = {
name = 'editdays',
help = 'Command that allows you to edit capturable days and hours',
restricted = 'group.admin',
},
points = {
name = 'tpoints',
help = 'Opens scoreboard based on points gainted in turf capturing',
restricted = false -- everyone can access
},
revivePoint = { -- command only works if turf type is Revive Point
name = 'revivepoint',
help = 'Allows you to revive yourself for $x amount if you are near your own turf',
},
editTypes = {
name = 'edittype',
help = 'Command that allows you to edit turf types',
restricted = 'group.admin',
},
editProtection = {
name = 'editprotection',
help = 'Command that allows you to edit turf protection',
restricted = 'group.admin',
}
},
-- this will check for gang that you have on metadata on our gang builder, ESX ONLY, otherwise it will check your default job
-- if set to true, it will check first gang then job, otherwise it will just check job
GangCreatorSupport = true,
DebugZone = true,
-- qb core only
FirstCheck = 'gang', -- or 'job', will check can gang capture turf, otherwise if 'job' it will do same check just for job
-- jobs that cant capture
BlackListedJobs = {
['unemployed'] = true,
['ambulance'] = true,
['none'] = true, -- qb core
},
Target = IsESX() and 'qtarget' or 'qb-target', -- auto detect, if doesnt work, you can chose between 'qtarget', 'qb-target' and 'ox_target'
-- object that can be used as cover if you own turf, while creating turf you can chose price for object
CoverOptions = {
-- [label that shows in menu (every label must be diffent, cant have 2 same)] = { object hash, image }
['Car'] = {`prop_ztype_covered`, 'https://gta-objects.xyz/gallery/objects/prop_ztype_covered.jpg'},
['Cover Stone'] = {`prop_fib_3b_cover3`, 'https://gta-objects.xyz/gallery/objects/prop_fib_3b_cover3.jpg'},
['Table'] = {`xm_prop_x17_desk_cover_01a`, 'https://gta-objects.xyz/gallery/objects/xm_prop_x17_desk_cover_01a.jpg'},
['Long Seat'] = {`xm_prop_x17_seat_cover_01a`, 'https://gta-objects.xyz/gallery/objects/xm_prop_x17_seat_cover_01a.jpg'}
},
}
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