qbx_medical
in qbx_medical/client/death.lua CTRL + F and look for:
AddEventHandler('gameEventTriggered', function(event, data)at the beginning of the event add following:
if LocalPlayer.state.inDeathmatch == true then return endyour event should look like this:

in qbx_medical/client/wounding.lua CTRL + F and look for:
local level = getWorstInjury()replace whole thread this:
local wait = 1000
CreateThread(function()
while true do
if not LocalPlayer.state.inDeathmatch then
if NumInjuries > 0 then
local level = getWorstInjury()
SetPedMoveRateOverride(cache.ped, sharedConfig.woundLevels[level].movementRate)
wait = 5
else
wait = 1000
end
end
Wait(wait)
end
end)in qbx_medical/client/wounding.lua CTRL + F and look for:
line somewhere around 157
if enableBleeding thenreplace whole thread with this
CreateThread(function()
Wait(2500)
while true do
Wait(1000)
if not LocalPlayer.state.inDeathmatch then
if enableBleeding then
checkBleeding()
end
end
end
end)in qbx_medical/client/damage.lua CTRL + F and look for:
line somewhere around 223
if damageEffectsEnabled thenreplace whole thread with this
CreateThread(function()
while true do
if not LocalPlayer.state.inDeathmatch then
checkForDamage()
if damageEffectsEnabled then
ApplyDamageEffects()
end
end
Wait(100)
end
end)Last updated