API
isCuffed (server)
-- returns true or false
local isCuffed = exports['uniq_gang']:isCuffed(source)
print(isCuffed)
isGang (server)
-- returns true or false
local isgang = exports['uniq_gang']:isGang(source)
print(isgang)
GetGangLevel (server)
local level = exports['uniq_gang']:GetGangLevel('uniq')
print(level)
DoesGangExist (server)
local gang = exports['uniq_gang']:DoesGangExist('uniq')
if gang then
print(json.encode(gang, {indent = true}))
end
AddGangMoney (server)
RegisterCommand('test', function(source, args, raw)
local name = args[1]
local amount = tonumber(2)
if name then
local gang = exports['uniq_gang']:DoesGangExist(name)
if gang then
exports['uniq_gang']:AddGangMoney(gang.name, amount)
end
end
end)
RemoveGangMoney (server)
RegisterCommand('test', function(source, args, raw)
local name = args[1]
local amount = tonumber(2)
if name then
local gang = exports['uniq_gang']:DoesGangExist(name)
if gang then
exports['uniq_gang']:RemoveGangMoney(gang.name, amount)
end
end
end)
SetGangMoney (server)
RegisterCommand('test', function(source, args, raw)
local name = args[1]
local amount = tonumber(2)
if name then
local gang = exports['uniq_gang']:DoesGangExist(name)
if gang then
exports['uniq_gang']:SetGangMoney(gang.name, amount)
end
end
end)
SetGangLevel (server)
-- min 1
-- max 4
RegisterCommand('test', function(source, args, raw)
local name = args[1]
if name then
local gang = exports['uniq_gang']:DoesGangExist(name)
if gang then
exports['uniq_gang']:SetGangLevel(gang.name, 1)
end
end
end)
GetGang (client)
RegisterCommand('GetGang', function(source, args, raw)
print(json.encode(exports.uniq_gang:GetGang(), { indent = true }))
end)
GetGang(server)
RegisterCommand('GetGang', function(source, args, raw)
print(json.encode(exports.uniq_gang:GetGang(source), { indent = true }))
end)
GetGangMoney (server)
exports.uniq_gang:GetGangMoney('uniq')
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