API
isCuffed (server)
-- returns true or false
local isCuffed = exports['uniq_gang']:isCuffed(source)
print(isCuffed)isGang (server)
-- returns true or false
local isgang = exports['uniq_gang']:isGang(source)
print(isgang)GetGangLevel (server)
local level = exports['uniq_gang']:GetGangLevel('uniq')
print(level)DoesGangExist (server)
local gang = exports['uniq_gang']:DoesGangExist('uniq')
if gang then
print(json.encode(gang, {indent = true}))
endAddGangMoney (server)
RemoveGangMoney (server)
SetGangMoney (server)
SetGangLevel (server)
GetGang (client)
GetGang(server)
GetGangMoney (server)
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