qb-ambulancejob
in qb-ambulancejob/client/death.lua
CTRL + F and look for:
qb-ambulancejob/client/death.lua
CTRL + F and look for:AddEventHandler('gameEventTriggered', function(event, data)
at the beginning of the function add following:
if LocalPlayer.state.inDeathmatch == true then return end
Your event should look like this:
in qb-ambulancejob/client/main.lua
CTRL + F and look for :
qb-ambulancejob/client/main.lua
CTRL + F and look for : local hit, bone = GetPedLastDamageBone(ped)
replace whole thread with this:
CreateThread(function()
while true do
if not LocalPlayer.state.inDeathmatch or LocalPlayer.state.inDeathmatch == false then
local ped = PlayerPedId()
local health = GetEntityHealth(ped)
local armor = GetPedArmour(ped)
if not playerHealth then
playerHealth = health
end
if not playerArmor then
playerArmor = armor
end
local armorDamaged = (playerArmor ~= armor and armor < (playerArmor - Config.ArmorDamage) and armor > 0) -- Players armor was damaged
local healthDamaged = (playerHealth ~= health) -- Players health was damaged
local damageDone = (playerHealth - health)
if armorDamaged or healthDamaged then
local hit, bone = GetPedLastDamageBone(ped)
local bodypart = Config.Bones[bone]
local weapon = GetDamagingWeapon(ped)
if hit and bodypart ~= 'NONE' then
local checkDamage = true
if damageDone >= Config.HealthDamage then
if weapon then
if armorDamaged and (bodypart == 'SPINE' or bodypart == 'UPPER_BODY') or weapon == Config.WeaponClasses['NOTHING'] then
checkDamage = false -- Don't check damage if the it was a body shot and the weapon class isn't that strong
if armorDamaged then
TriggerServerEvent("hospital:server:SetArmor", GetPedArmour(ped))
end
end
if checkDamage then
if IsDamagingEvent(damageDone, weapon) then
CheckDamage(ped, bone, weapon, damageDone)
end
end
end
elseif Config.AlwaysBleedChanceWeapons[weapon] then
if armorDamaged and (bodypart == 'SPINE' or bodypart == 'UPPER_BODY') or weapon == Config.WeaponClasses['NOTHING'] then
checkDamage = false -- Don't check damage if the it was a body shot and the weapon class isn't that strong
end
if math.random(100) < Config.AlwaysBleedChance and checkDamage then
ApplyBleed(1)
end
end
end
CheckWeaponDamage(ped)
end
playerHealth = health
playerArmor = armor
if not isInHospitalBed then
ProcessDamage(ped)
end
end
Wait(100)
end
end)
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