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Config = {
Locale = 'en',
VersionChecking = true,
toolboxItem = 'toolbox',
inventoryType = 'ox', -- ox, qs, qb, core, lj, ps
ShopsType = 'inventory', -- menu, inventory
ShopMoneyType = 'self', -- self or society
StashType = 'inventory', -- menu, inventory
ClothingType = 'esx_skin', -- esx_skin, qb-clothing, fivem-appearance, illenium-appearance
Markers = {
drawDistance = 10.0,
interactionDistance = 1.5
},
imgPatch = 'nui://ox_inventory/web/images/%s.png',
StashSettings = { -- only if u use inventory system
slots = 50,
weight = 100000
},
FirePlayerData = {
job = 'unemployed',
grade = 0
},
BlackListStashItems = { -- only for if you use stashtype menu
'money', 'black_money'
},
Mechanic = {
['Jale Mechanic'] = {
job = 'mechanic',
StashPassword = '', -- type any password | default: ''
Blip = { -- customize your blip
enable = true,
coords = vec3(-360.7924, -133.1110, 38.6801),
id = 446,
color = 5,
scale = 0.8,
},
Locations = { -- locations (u can delete if u don't want)
BossMenu = {
vec3(-347.5177, -133.2657, 39.0097),
},
Clothing = {
vec3(-345.5136, -122.9976, 39.0097),
},
Shop = {
vec3(-321.0944, -138.0066, 39.0097),
},
Crafting = {
vec3(-343.9435, -139.9633, 39.0097),
},
Stash = {
vec3(-323.9020, -129.4108, 39.0102),
},
TakeVehicle = {
{
take = vec3(-359.2991, -128.4801, 38.6958),
spawnlocation = { coords = vec3(-371.0290, -113.4578, 38.6805), heading = 173.1861 }
}
},
ParkVehicle = {
vec3(-370.7563, -108.5019, 38.6807),
},
},
ShopItems = {
{ name = 'water', label = 'Water', price = 5, amount = 999 },
},
Uniforms = {
['Uniform #1'] = {
['m'] = {
['tshirt_1'] = 15, ['tshirt_2'] = 0,
['torso_1'] = 66, ['torso_2'] = 1,
['arms'] = 1,
['pants_1'] = 39, ['pants_2'] = 1,
['shoes_1'] = 24, ['shoes_2'] = 0,
},
['f'] = {
['tshirt_1'] = 15, ['tshirt_2'] = 0,
['torso_1'] = 60, ['torso_2'] = 1,
['arms'] = 3,
['pants_1'] = 39, ['pants_2'] = 1,
['shoes_1'] = 24, ['shoes_2'] = 0,
}
},
},
CraftingItems = {
--[[{
name = 'lockpick',
label = 'Lockpick',
amount = 1,
time = 20, -- in seconds
recipe = {
{ name = 'iron', label = 'Iron', amount = 5 },
},
},]]
},
VehicleList = {
{
label = 'Flatbed',
model = 'flatbed',
color = { r = 255, g = 227, b = 80 }
}
},
MinGrades = {
bossmenu = 3,
stash = 2,
}
}
}
}
Utils = {}
Utils.Notification = function(title, description, type, duration)
lib.notify({
title = title,
description = description,
type = type,
duration = duration
})
end
Utils = {}
Utils.Notification = function(src, title, description, type, duration)
TriggerClientEvent('ox_lib:notify', src, {
title = title,
description = description,
type = type,
duration = duration
})
end
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