Creating Garage
Last updated
Last updated
All garages are defined in a file using key-value pairs. The key represents the garage's label, which is used throughout the script and database, while the value is a table containing the garage's options.
Garage options: table
type: string
'car', 'air', 'boat'
- whatever you want
enter: vector3
Coords of enter position
parkVehicle: vector3
Coords for parking vehicle in garage
vehicleSpawnPoint: vector4
Spawn point of vehicle
price: number
Price of garage
blip: table
Blip table contains:
id
colour
scale
blackListClass: table
Classes that are blacklisted for this garage, check list of all vehicles , table must be array
GarageInfo: string
Some general info about garage for players
interior: string
Interior from config/interior.lua
You can check some predefined garages in