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Creating Garage

PreviousCreating InteriorNextHow to find entity sets (customizations) for interior

Last updated 2 months ago

All garages are defined in a file using key-value pairs. The key represents the garage's label, which is used throughout the script and database, while the value is a table containing the garage's options.

Garage options: table

  • type: string

    • 'car', 'air', 'boat' - whatever you want

  • enter: vector3

    • Coords of enter position

  • parkVehicle: vector3

    • Coords for parking vehicle in garage

  • vehicleSpawnPoint: vector4

    • Spawn point of vehicle

  • price: number

    • Price of garage

  • blip: table

    • Blip table contains:

      • id

      • colour

      • scale

  • blackListClass: table

    • Classes that are blacklisted for this garage, check list of all vehicles , table must be array

  • GarageInfo: string

    • Some general info about garage for players

  • interior: string

    • Interior from config/interior.lua

You can check some predefined garages in

here
config/garages.lua