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Config = {
Notify = {
duration = 5000, -- miliseconds
position = 'top-right' -- 'top' or 'top-right' or 'top-left' or 'bottom' or 'bottom-right' or 'bottom-left' or 'center-right' or 'center-left'
},
RentVehicle = {
Model = "taxi",
Price = 500, -- price for rent
SpawnLocation = {
x = 916.7601,
y = -170.5526,
z = 74.0686,
heading = 102.4279
},
Time = 300, -- for how long player can be out of vehicle in order not to stop the job
},
NPCMissions = {
PaymentSplit = {
enabled = true, -- if true, money will be split between driver and society
societyPercentage = 50, -- percentage that goes to society (0-100)
driverPercentage = 50 -- percentage that goes to driver (0-100)
}
},
PricePerMeter = 0.5,
NPC_Reward = 500, -- reward for driving npcs (government order)
CompanyPrice = 500000,
Target = {
PedCoords = vector4(885.2797, -177.6391, 74.7003, 233.7115),
ped = "a_m_y_business_03",
distance = 5
},
NeedJob = false,
JobName = "taxi", -- only if Config.NeedJob is true
Wardrobe = {
Enabled = true,
Uniforms = {
male = {
outfitName = "Taxi Driver Male",
components = {
[3] = {drawable = 11, texture = 0}, -- Torso
[4] = {drawable = 35, texture = 0}, -- Legs
[6] = {drawable = 10, texture = 0}, -- Shoes
[8] = {drawable = 15, texture = 0}, -- Undershirt
[11] = {drawable = 13, texture = 0}, -- Top
}
},
female = {
outfitName = "Taxi Driver Female",
components = {
[3] = {drawable = 9, texture = 0}, -- Torso
[4] = {drawable = 34, texture = 0}, -- Legs
[6] = {drawable = 9, texture = 0}, -- Shoes
[8] = {drawable = 15, texture = 0}, -- Undershirt
[11] = {drawable = 86, texture = 0}, -- Top
}
}
},
Location = vector3(894.4448, -181.0158, 75.7002), -- Location of the wardrobe marker
Marker = {
type = 20,
size = {x = 0.7, y = 0.7, z = 0.7},
color = {r = 255, g = 255, b = 255, a = 100}
}
}
}
function giveVehicleKeys(vehicle)
-- presetuped for ESX & QB frameworks
end
-- Framework
-- your framework loading here
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