Creating Interior
Vehicles = { [1] = { -- This represents floor 1 vec4(0, 0, 0, 0), vec4(0, 0, 0, 0), }, [2] = { -- This represents floor 2 vec4(0, 0, 0, 0), } }Default = { [1] = { { name = 'entity_set_shell_01', type = 'interior' }, { name = 'entity_set_shell_02' }, -- static, wont change { name = 'entity_set_shell_03', type = 'tint', color = 1 }, } },
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